IGD301: Human-Computer Interaction for Mixed Reality

This UE presents an introduction to Augmented/Virtual and Mixed Reality challenges from an Human-Computer Interaction Perspective. The class covers an introduction to fundamental concepts of AR/VR/MR and presents methods and techniques allowing to design and implement interactive applications. The class is accompanied by a practical hands-on implementation and evaluation of a Virtual Reality application developed in Unity3D. The class covers the following topics: History of AR/VR, Current technology enabling AR/VR and Human Perception, Challenge of Input, Challenge of Haptics, Interaction Design for AR/VR, Application Scenarios for AR/VR, Current Research Problems and Challenges from CHI, UIST, IEEE VR, ISMAR, SIGGRAPH.

Initial ideas… I tried to implement this technique on a simple scene in unity and tested it myself. But It doesn’t work well and also bring me a lot fatigue by forcing my arm behind my shoulder. And I also tested with one of my friends and received some feedback from her. During our discussion and we thought to remove the moving back option and also augment the turning. 2nd Round Design… In this version, player will only use their hand to control [rotation].
2021-01-26
3 min read
Searching Tips: Google Scholar Top Conference Interesting manga: Interesting Research going on …
2021-01-19
1 min read
AR Definition • Combines Real and Virtual Images Both can be seen at the same time • Interactive in real-time The virtual content can be interacted with • Registered in 3D Virtual objects appear fixed in space AR History • 1960’s – 80’s: Early Experimentation • 1980’s – 90’s: Basic Research (Tracking, Display) • 1995 – 2005: Tools/Applications (Interaction, Usability..) • 2005 – today: Commercial Applications (Games, Medical, Industry) • 2007 – AR Reaches Mainstream • MIT Technology Review of March 2007: One of the 10 most exciting technologies • Economist (Dec.
2021-01-12
1 min read
Prototyping & Evaluation Human Techniques Ethnographies, Focus Groups and Interviews… Design Prototype Low-Fi Tools Horizontal and Vertical Prototype Evaluate • Lab study • Field study • Survey • Grounded Theory/ Thematic Analysis Some Guide or Restriction in evaluation Examples… [Problem] How to solve fatigue or use small motion to realize big movement? [Solutions] Homework — Evaluate your Locomotion Technique Link to a large Locomotion Technique Lib How to evaluate?
2021-01-05
1 min read
How to open a folder as a Unity Project Double-clicking Scene file opens the project in unity. (It might cause crash of Unity). Then restart hub and select a unity version for it. My Locomotion Technique ideas… Inspiration (Click to check the video) On class example for presenting the idea: Target : Develop a Swimming Technique in VR Requirements: Make user feel that they are moving forward or backward Method: detect distance and have the matrix
2020-12-10
2 min read