AR Definition
• Combines Real and Virtual Images
Both can be seen at the same time
• Interactive in real-time
The virtual content can be interacted with
• Registered in 3D
Virtual objects appear fixed in space
AR History
• 1960’s – 80’s: Early Experimentation • 1980’s – 90’s: Basic Research (Tracking, Display) • 1995 – 2005: Tools/Applications (Interaction, Usability..) • 2005 – today: Commercial Applications (Games, Medical, Industry) • 2007 – AR Reaches Mainstream • MIT Technology Review of March 2007: One of the 10 most exciting technologies • Economist (Dec. 6th 2007): Reality, only better • Many more followed • 2008 – Location Aware phones • Outdoor Information Overlay • Pokemon Go
AR(HMDs) Technology
Important Characteristics • Field of View • Resolution • Refresh Rate
Google Glass (2011 - )
Microsoft Hololense (2016 - )
Magic Leap (2017 - )