Perception - Color - Ergonomic

2021-04-11
1 min read

Perception / Action

Estimate interaction time :

Fitt’s law : Pointing time relies on D/W ( Distance to target / Width of target)

Solutions:

  1. Reduce D : Popup menus / Attract applications or target
  2. Increase W : The Mac bar (border is infinite) / Marking menus (rely on angle)
  3. Mouse gain : mouse moving speed
  4. Semantic pointing : Common actions easy to reach while dangerous hard
  5. Avoid Pointing : Hotkeys / Gesture

Hick law : Selecting time relies on n (number of the options)

Colors

Color models:

RGB : Additive model

Light emission (screens)
• R, G, B primary colors
• Each pixel has 3 subpixels
Match the wavelengths detected by the cones
Displays colors as we see them (not as they are!)

CMY(K) : Subtractive model

Light reflection (paper prints) • Complementary colors: Cyan, Magenta, Yellow
Printers: CMYK : CMY + blacK
High-end printing (art books): 6 colors or more because of imperfect pigments

HSV

Equivalent to RGB but more closely align with how we describe colors
• Hue (teinte): primary color (wavelength)
• Saturation = proportion of secondary colors
• Value = brightness
Variant: HSL Model (different calculation of S and L (light))

CIE Lab

L: black to white a: green to red b: blue to yellow

sRGB (not a color model but a color profile配置文件)

• Color space created by Microsoft & HP • Often used as a standard profile • Used in CSS • Some limitations: modern devices may have a larger gamut

Golden Rule

• Contrast V (brightness) rather than H (hue)
• Use at least a brightness ratio of 1/3 (1/10 if possible) between the background and the foreground
• Human vision more efficient in the center of the spectrum (yellow, green)
• Color vision deficiency

Gamma correction

Problem: big difference between Luminance and Brightness • Luminance: measurable quantity of light • Brightness: perceived quantity of light Brightness = Luminance ^ n

Ergonomic criteria

  1. Guiding
  2. Workload
  3. Explicit Control
  4. Adaptability
  5. Error Management
  6. Homogeneity / Consistency
  7. Significance of Codes and Denominations
  8. Compatibility